Check out the Maths passports expectation on our school website, click the link below…
Maths Passport age related expectations
- Year 2 : North Africa
- Year 2: South Africa
- Year 3: Australasia
- Year 3: Antarctica
- Year 4: North America
- Year 5: South America
- Year 6: Globe trotters
Below are a range of different games that you can play at home to help support your child with their maths passport.
Similar to rock paper scissors. Two children each with one hand behind their back. On the count of three they both show a number up to 10 (using their fingers). The first one to add both numbers together wins. Just play until you’re fed up!
To extend this you could show numbers up to 10 or only one player shows a number and it’s the first one multiply it by a set number e.g by 5 every time. Very helpful for times tables
Idea to get as close to 100 as you can. Get your partner to check. Roll two ten sided dice and make a two digit number from what you roll. Now you either have to double or halve it. Record what you get each time until you get as close to 100 as you can and then stick. Now it’s your partners turn. Who can get the closest? One rule: You can’t go over 100!
Tug of war
One dice two people. A number line from -10 to 10. Choose which end you want to be ‘yours’. Start from the middle and each player rolls the dice and moves that many towards their end (-10 or +10).
Choose a times tables that you want to practise. Turn over one card at a time and times it by your chosen times table number. Keep turning unit, you have gone through the whole pack. If they hit a picture card go back to the ones they struggled with (which you have placed in a separate pile at the time they hesitated). This can be adapted in many ways e.g what do you add to this number to make 10, 20, 30.
Make 21 or 19 Each player has 3 cards. When it’s their turn they pick one up and discard one. Keep playing until they decide to stick, twist or bust. Who can get closest to 19? Or 20?
Dice race game
2 children each make a grid. Roll the dice, double it and place the number in the grid. Fill up grid. When full, swap and you’re ready to play bingo with one dice. Roll, double it, who can cross off all numbers first. To increase the difficulty use a dice with bigger numbers.